Friday, February 07, 2014
How to host forwarded custom domain emails from GoDaddy on Gmail, Outlook, Hotmail, MSN, or Live for free
GoDaddy offers 100 free forwarding emails as a part of its basic domain package. This post will explain how you can set up these emails and use them directly from your Gmail or Outlook email accounts. You will be able to use Gmail or Outlook to both send and receive email messages from your website's custom domain name.http://support.godaddy.com/help/article/1725/setting-up-a-forwarding-account-in-the-email-control-center
Follow the following instructions for the type of account that you want to set up your GoDaddy email address with.
GOOGLE ACCOUNT (GMAIL)
- Sign in to Gmail.
- Click the gear icon in the upper right and click Settings.
- Look under the Accounts tab.
- Under Send mail as:, click on Add another email address you own. A new window will pop up.
- Enter your Name, your GoDaddy Email address. Click on Next Step.
- Choose Send through Gmail. Click on Next Step.
- Click on Send Verification.
- You should get an email in your Gmail Inbox from the Gmail Team. Open it and click on the confirmation link
- Congratulations! You can now send and receive emails from your GoDaddy email address.
MICROSOFT ACCOUNT (OUTLOOK, MSN, LIVE, etc)
- Sign in to your Microsoft account.
- Click the gear icon in the upper right and click More mail settings.
- Under Managing your account, click on Your email accounts.
- Under Add an email account, click on Add a send-only account.
- Enter your GoDaddy email address, and click on Advanced options.
- Under Outgoing (SMTP) server information, choose Send email using Outlook.com's server. Click on Next.
- Click on Go to your inbox.
- You should get an email in your Inbox from yourself. Open it and click on the confirmation link.
- Congratulations! You can now send and receive emails from your GoDaddy email address.
Labels: custom email, Domain email, forwarded emails, forwarding emails, Gmail, GoDaddy, Hotmail, Live, MSN, Outlook
Monday, December 18, 2006
Are Wii the Children of the Revolution?
Instead of pressing B, the player can twist his wrist to hit a backspin. Watch this short video of Nintendo VIP playing Wii Tennis:
In my opinion, Wii is for people of all ages because it offers all the Nintendo classics. It comes with "Wii sports" - which includes tennis, bowling, and football. The control is easy and very interactive. Wii also offers access to a virtual online shop where players can download old Super Nintendo Classics. The only downside to this new console is its graphics. In other words, it is no match for the new PS3 when it comes to graphics. Still, it takes around a year's time to make the most use of a brand new console's graphic. So no one can really say anything about its graphical performance yet.
So do I think this is a true technological revolution or just hype? I say no it is not a true technological revolution. I'll admit that the motion sensitive controller can be close to a "technological revolution", but the new PS3 controller also include this feature, which makes it a typical technology of 2006. Compared to PS3, it needs some work on its graphics before it can call itself a true "technological revolutionary console"!
Wednesday, December 06, 2006
Reading in Cyberspace ?!?
When my mother heard this, she was very excited. She got the website and explored the service before she found out she could only view "snippets" of her favourite copyrighted books. Of course, a week after Google started scanning copyright material without "permission", the Author's Guild and the American Association of Publishers sued them. Their argument was that Google used their copyrighted material as a mean of "profit" and didn't ask "permission" for that.
The case is still unresolved because the "fair use" argument questions the whole existence of search engines. Like Google Book Search, Yahoo, MSN, and Google itself offers an indexing of all the web pages on the Internet. They give the surfer a "snippet" of the web page without the web master's "permission" and therefore can be a violation to the copyright law. The webmaster has the ability to opt out of the indexing just like authors who have the right to opt out of the Google Book Search project. So if Google Book Search is somehow not "fair use", then does that mean search engines have to close down as well? Eventually, the court favoured Google and their "it's fair use" argument.
As for the overall effect of the "fair use" argument, I think the publishers just felt that Google should give them a part of its profit. The publishers left feeling empty because they didn't get "a piece of the pie" from Google Book Search. Google can after all give publishers a part of their profit and the whole argument wouldn't exist in the first place, but why do so when they can avoid it? I don't think the publishers are much of a threat to Google. Google is the world's number one search engine after all. It has wealth, power and many people respect its indexing service.
Google Book Search is not really a threat to public libraries because they offer full view of copyrighted materials. Unlike Google Book Search, they have the physical books themselves. Google Book Search only gave "snippets" of copyrighted books. The books in which its copyright is out of date is actually out of date itself. There is a reason why those copyrighted materials were not renewed - mostly because no one reads them now. So Google is actually helping the library by giving the user a chance to preview the book before they borrow it from the library.
Of course, if the library doesn't have it, the user will be forced to buy the book. Google Book Search can be seen as a way of previewing books.
Tuesday, December 05, 2006
The Genographic Project
This project was started in September of 2004 by National Geographic and IBM. Their objective is to collect DNA samples from diverse races across the globe. It is estimated that the whole process will take around five years. This project can also be regarded as a continuation of the failed Human Genome Diversity Project in the 1990s.
According to National Geographic, the project was made possible by hundreds of thousands of computers contributed by ordinary people. I don't think this will happen 100, 50 or even 25 years ago because not many people have computers back then. Technology has advanced so fast in the last few years that the latest gadgets of today are just a thing of the past tomorrow. The CD players that costed around $100 in 2000 only cost around $10 today. Plus, how many scientists knew the existence of DNA 100 years ago. These are all recent scientific discoveries. Even back 50 years it was a challenge. I mean who could trace the Y-DNA in males and Mitochondrial DNA in females back then?
As for participants, anyone is allowed to participate. For a reasonable fee of US$100, anyone (even me) can order a self-testing kit. The kit includes a mouth scraping (saliva swab) where your DNA is obtained. The person who buys the kit has to mail it back so researchers can analyze it. They will eventually reveal your genetic history to you. I think scientists should have no problem retrieving DNA samples from urbanized people because these people tend to be more curious and understand what their DNAs contribute to. On the other hand, the indigenous people wouldn't be so eager to give their DNA to scientists since they have no idea what the scientists will do. Yet, collecting DNA samples from the indigenious population is an important part of this project.
Shortly after the announcement of the project in April 2005, the Indigenous Peoples Council protested against this project. The United Nations Permanent Forum on Indigenous Issues also recommended the suspension of the project in May of 2006. Yet, National Geographic claims that the project has received a positive response from many different indigenous and traditional peoples around the world.
I am anxious to see the results of this study.
Tuesday, October 17, 2006
When War meets Video Games
War games are in the market for a period of time now. From Battlefield II to Call of Duty, these war games give us a moment of peace in a life of continuous work. Life is not always that exciting. For us teenagers, we have endless amount of homework. For adults, they have work from morning to night. It seems gaming is the only "fun" in life.
Thinking about life always give people a headache. As a teenager, I would rather watch TV and play games. TV lets us watch our dreamed fantasy stories. It is a good source of entertainment only because it gives you the idea that fantasy is the way of life.
But let's not go off topic. How many of you ever dreamed of being that person on TV. The characters on there are always "cool" and looks perfect. Everyone wants to be that person. With the invention of the video game, that dream can become a reality.
The quote "If it's not realistic, it's not worth playing" is true. More and more gamers expect better graphics from their favourite games. Some see games as a way of life. The better the graphic, the more realistic it is. But that is not always good.
Let’s say you shot somebody and you are near sighted. The scene is not very clear because you can’t see the blood clearly. But if you have an eagle's eye, then you may probably get a heart attack. My point is games are virtual realities. They should stay that way. If they become reality, then our world would be a mess. Have you noticed the increase in gun crimes in Toronto recently? They are probably the cause of the crystal clear graphic in war games.
Does war game really give children a better understanding of the concept of war? I don’t think so. Contrary to that, they seem to emit the message "War is fun!". The article quotes that when an eleven year old kid sees a friend in the game blown up by an enemy’s grenade, he just comments the simple two letter word, “OK.” In real life, war is not fun, but terrifying. As a soldier, you constantly have to push yourself forward, even when your comrades fall. It’s hate vs. more hate. Wars are not fun. The games kill the idea of peace.
Indeed, games encourage kids to join in the violence and make wars. A recent news report from CTV tells us that the Canadian military is in desperate need for troops. How do they get them? They create a war games and attract kids to play. Once they will get fired up, they will have a better chance of joining the military think wars are "fun".
Personally, I don't play war games. But from time to time, I do like to drop in and be isolated from my school work. Like I said at the beginning, it adds some excitement to life. It’s a nice break from that pile of homework on my desk. One of my friends said that video game passes time (as if he has enough of it for homework).
A lot of precious life time is wasted in video games. But sometimes, fantasies allow us to enjoy life. War video games allow a person to live the life of a soldier while you are perfectly safe and laying comfortable in your leather chair.
Just for the sake of this article, I played a war game called "Advanced War II" on my GBA. My original plan was to just test out my feelings for the game, but I ended up playing for five hours straight. I guess the bad side to games is that one can easily get addicted. All the homeworks I planned to do that night was out of my reach. I felt my life being "numb" . It's like you are lost and don't know what to do next. Stress is the result of the game play because the work that I was suppose to do that night piled up to the next day. Most likely, one will return to the game saying "I can just finish that tomorrow" like I did. I know I'm not going back to that game any time soon.
I call games "false pleasure" because the gameplay itself isn't relaxing at all. I enjoyed the background music much more than the gameplay itself. Stop playing games, and get a few friends together to do some sport. Even clearing the blockage of my toilet gave me more pleasure. (a joke)
Anyways, I don't want my five-hour gameplay to be wasted so I will list some quotes of what I said/thought while playing the war game.
"I feel like I'm being controlled by the game. Even though I'm making the call in the game, I still can't find the urge to leave this game."
"All the things I wanted to do is now out of reach. You're lost, confused and you will most likely turn back to the game and waste even more time."
"Just die. (to my own people) So that I can create better units." (because there was a limit as to how many units I could deploy)
As you can see, I became more aggressive after playing a war game. A person's life isn't so valuable when it's a game. But in the real world, it's totally different. War games create a false concept of war.
Friday, September 29, 2006
An iPod Classroom?
We all know iPod. It is a portable mp3 player. But it can do many more things. Mods like iPod Linux, iPod games, iPod calendar, etc are some new ideas that are currently being tested on our iPods. These inventions almost make one feel that technology is all there is to life. But that’s not true. Life is more than owning the latest technologies. Recently, a university professor suggested that we should use iPod as a learning buddy? I think it’s a creative idea. However, this idea creates many problems.
Sure, learning with iPod is easier and ever more portable than going to seminars, but would you do it? I mean when you can choose between listening to music, watching a video, and playing a game, and learning, which one would you choose? Learning would not be the priority. Learning with an iPod is similar to Mary Ward’s independent learning program. Many grade 9s transfers at the end of each year because they don’t have the self control to choose learning over gaming. After all, it is really tempting to do the wrong thing.
Through my years at Mary Ward, I’ve found that even the most perfect students make mistakes. No one is perfect after all. We can always be tempted by something. What makes us ignore them is pressure. Academic pressure. In school, we have teachers who force us to finish our work and threaten to reduce our marks if we don’t hand it in on time. Indeed, it is this pressure that keeps us going. I mean how many of us have the self-control to learn rather than play in our summer holidays? I would say only less than 1% of people in this world can do that.
The past summer, I took an eclass course online. It is similar to the idea of Podcast, where I stayed home and learned through the internet. I was able to work in groups via the internet using forums and chat room. If I wanted to talk with my teacher, I could either email him or book a chat time online. It all sounds great right. But I had too much freedom. I got up at noon everyday and worked until midnight. However, I still weren’t able to finish all my work on time. Why? Because I’m working on the computer. I was constantly distracted by the popping sounds of MSN, the fun of games, and the feeling that is telling me to take a break. Not a very good learning environment.
As a result, a lot of my classmates dropped the course. I was one of the lucky ones who were able to gain self control after the first few days of horrific learning. That’s what happens with independent learning. We aren’t mature enough to make the right choice.
Mary Ward is a fun school only if you can control yourself. If you aren’t able to resist the tempting games, then you may be in trouble. I think Mary Ward should not embrace such technology. Firstly, it’s expensive and costly for students. So budget is a problem, especially with the TCDSB facing the $34.6 million budget shortfall. Another problem as I stated before is that many people won’t choose work over entertainment. That’s just how humans are. We need pressure to work. Sure, giving students iPod give them more freedom and mobility, but I don’t think high school kids are mature enough to use it properly. The article tells us the technology was applied in a university. I think they targeted an older youth group on purpose. Older people are more mature and have more self control than high school teenagers.
Friday, September 22, 2006
With the GOOD, comes the BAD
The good side of this is one can be entertained with himself/herself wherever he travels. As an example, you can be on a school field trip and still play games as other people stare at the window. PSP gives you the ability to play at any place and at any time. Still, technology has its "bad" side too.
Even though games are fun, they can often be addicting. If you didn't skip your phy ed class, you should have learned about drug addiction in September. Once you start playing a game, it's like a drug addiction where you will not be able to put down the game until you finish it. Sometimes, you may even pursue more games, which will waste a lot of precious time. Another fact is that as you spend more and more time on games, you will have less and less time to do your homework. Your health is also at risk because games can make you miss the opportunity to play sports. You will get eye strains from always gazing at the small screen. and maybe even gain weight as you sit around all day long.
Overall, technology is great if we can use it to our advantage. But sometimes, we may get controlled by it rather than we controlling it. Be very aware!